THE FIRST UPLOAD


Spent this week mostly building out the character controller (first time working on a 3D platforming controller), and I specifically wanted to use Unity's new Input System. Getting that all working took way longer than expected, so the actual level is a lot sparser than I would have liked. Also, the walljumping is janky as hell right now. But hey, the controller / animations are mostly working!

As a side note, I way prefer doing actual design (systems / level) work to programming work, but boy oh boy is programming satisfying once it's I get things in a state I'm happy with.

Files

Rastal's Kickass Portfolio 7 MB
Jul 18, 2020